Most DMs I know would still allow a Medium Titan Mauler to use a Large greatsword, as that seems to be the intent of the ability itself. That brings us to Ultimate Combat, where Paizo has taken a stab of their own at providing a way to play a character with a Really Big Weapon. Please Vote. A Large longsword does the same damage as a Medium greatsword, and this generally holds true for every one-handed weapon: there is usually a two-handed weapon of similar nature that will do the same damage as a large version of the Medium one-handed weapon. With jotungrup you can hold two handed weapons one handed right. That brings us to Ultimate Combat, where Paizo has taken a stab of their own at providing a way to play a character with a Really Big Weapon.Instead of a feat, they gave us the titan mauler barbarian archetype (p. 30). Ruse. A member of the bard class, for example, might be an incorrigible archaeologist, a dashing swashbuckler, or a dangerous… Titan Mauler wielding a Great Pick (1d10) made for a large character. Titan Mauler When it was originally published, Massive Weapons completely omitted the text which allows the Titan Mauler to use oversized two-handed weapons. Titan Mauler barbarians are the glass cannons. You gain access to this larger weapon, of any weapon type otherwise available at character creation. If you can't make either day, please suggest an alternative. Use this to your advantage as a DM to of set the power of the ability. Just this once, we're going to ask you to wait. Thus, Titan mauler can wield large Shotguns (or blunderbuss) with -2 size to hit, but he lowers this with Massive Weapons ability (assuming 6 levels Barb) to -0. Then comes a Lv1 Rogue with a Sneak Attack with a Deadly Rapier and Crits for 40 damage with 1 Action; or a Fighter with a Pickaxe averaging 40 damage on his Power Attack Crits with 2 Actions (max being 68). So, let's discuss how Companions should be respeced, for a thousandth time probably ːsteamhappyː . Centered around dragon- and giant-killing, the titan mauler wields weapons taken from felled giants and learns the very useful trick of avoiding the reach of his massive foes. Nor do you gain reach when you use an under-sized reach weapon in one hand. Most monsters have a 15 or better AC so a minus 10 is like trying to hit AC 25. +4 to attack after a crit and can add 1d6 to a failed attack roll (very limited) . 1) Titan Mauler lets you weild lower penalties from size. Titan Mauler barbarians are the glass cannons. If you want crazy damage, try fighter with power attack and great pick. In general, though, you can build a titan mauler the same way you would a normal barbarian. That seems CRAZY at level one. For this sample build, though, I’m working under the assumption that you want to maximize your damage and that you want the beast totem powers to pick up pounce when you hit level 10. This is, in essence, Monkey Grip without the penalty that kept it from functioning properly. The few Tian who migrate from their homeland to the shores of Avistan and Garund are generally classed as a single ethnicity. He can throw a punch sure, he just can't take one. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Giant Barbarian has no staying power at all, total glass cannon. that makes sense. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It's crazy damage output, especially if you couple it with a magic weapon spell, but this is balanced by the fact that they're a lot easier to take down. The same feats and rage powers tend to benefit them both. The Tian people, however, come from an entire continent, and as such are not one united ethnicity, but many different ones. With this kinda damage output plus 4 other characters trying to kill it, it'll be lucky to last 2 or 3 rounds. We're rebuilding. Just remember your tactics should not be the same as in 5e. But, who picks the titan mauler archetype if they’re concerned about defense, right? The Clumsy condition can also not be removed or ignored. Join 1000,000+ players across the world in an ongoing saga of interconnected evening-long … Edge of Dreams. General Skill. And he has a +2 AC compared to the barbarian, so he is also taking 20% less damage. As the players and their foes increase in power, they will see their Health Pools outgrow their damage outputs; giving sightly longer combats as the game progresses (but without becoming too long). So, in the end, all those Buster Sword dreams were crushed, and Monkey Grip was left to despair, both unloved and unused. 2. Anyways, thank you, guys. your comments have really helped. Instead of a feat, they gave us the titan mauler barbarian archetype (p. 30). I mean the general point of a barbarian is to hit really, really hard, and the giant barb hits the hardest of all. If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. Especially considering you can attack up to 3 times a turn out the gate in this game. So every -1AC is a +5% to hit and a +5% to crit for a total of +10% damage taken. Hell with a fighters accuracy boost and the potential crits they could hand out they vould rival the stronger and less accurate barbs. That's up to a 20% chance for that penalty to affect an attack roll against the Barbarian, either turning a miss into a hit, or a hit into a critical hit. This ability has the same general problem as Monkey Grip did—the attack penalty does too much to offset the benefit of using larger weapons. So let’s take that information and put it into practice. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery. Titan Wrestler Feat 1. Author's Note: This guide was written prior to a Pathfinder FAQ entry on Massive Weapons which states that it does not allow the use of a Large two-handed weapon by a Medium character. For these situations, the Pathfinder Roleplaying Game has created archetypes—prepackaged modifications to abilities that can be easily swapped out of a given class to help customize its focus. So unless you barbarian is using a weapon meant specifically for a large creature you do not gain the benifit. This is not at all a negligible drop, especially considering the rule of criticals happening when a roll beats the DC by 10. you have the clumsy 1 condition because of the weapon’s unwieldy size. If you’re looking to wield larger than normal weapons, you can finally do so in Pathfinder successfully. None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has to follow that rule. Nothing to it, right? So, in (not so much of) a nutshell, that’s the titan mauler. So two things to keep in mind about the feature: It is only available when you are using a weapon built for a Large creature. No other character has NEAR the damage potential of this one. This article is harebrained. In essence, this is how it's supposed to be, you get big potential damage with a nice side of weakness added in. At 2nd level, the titan mauler gains jotungrip (in place of uncanny dodge), which allows him to wield two-handed weapons in one hand with a -2 penalty to his attack rolls. That 3rd swing is very unlikely to connect at low levels. Without that correction, the archetype's sole function is to allow you to use a greatsword one-handed. Kevin C Morris (author) from SOUTH BEND on July 03, 2012: I haven't been able to turn up that errata, can you provide a source for that? The Titan Mauler can rage for a single round, obliterate the biggest enemy in the room, then … Titan Wrestler Feat 1 General Skill Source Core Rulebook pg. Each base class in the Pathfinder Roleplaying Game draws upon a central idea, a basic concept representing the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. Every 5th level after that, you can ignore another 5 ft. of reach for that round, letting you get in melee with larger and larger creatures. .Massive Weapons is worthless, even with the loss of penalty by the time you hit lv12, since you can't use any weapon larger than Huge due to the effort of use changes. (Not sure about PFS yet). Sure that one big it is cool and flashy, but you do more damage swinging twice in that situation, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. The titan mauler doesn’t do a lot to change the way you’d want to build a barbarian. You’ll see the following key terms in many barbarian class features. If they have updated it, it's not included on the official Paizo reference document, and I can't seem to turn up any errata documents for Ultimate Combat on the site, either. Psyckosama. At least it’s no holy gun. Unfortunately the rules are quite hazy if this is possible. A titan mauler barbarian with a d12 weapon is dealing on average 1d12+10 damage or 16.5 damage per attack. This just doesn't seem right. Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct. Prerequisites trained in Athletics. Also the damage isn't that much higher than comparable classes. Until around Lv4+, lots of things can crit you from full health into Dying... and also the other way around. That's nothing. The archetype’s only real downside is the awkwardness of jotungrip, given that it’s almost immediately supplanted by the massive weapons ability, but not everything can be perfect. I read somewhere that the author had pitched in, admitted that RAW didn't allow for Buster-swording, but RAI was to allow it. Barbarians' low Reflex save plus the clumsy condition make them prone to being tripped easily (no pun intended). In Pathfinder they're the Titan Maulers, Titan Fighters, and any other melee specialist who looks like they're compensating for something by using a sword nearly as big as they are. Other classes can hit just as accurately, but get their own tricks. With Weapon Specialization being a +2 damage bump, that’s fairly significant, and we can see right there why previous designers were weary of a Monkey Grip feat without a penalty. My standard rage dmg is 2d8+9 15-20x2 with 1d6 stacking bleed. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. Titan mauler crits in the previous 3 instances. Of course they only hit that hard with an oversized weapon, which tanks their AC especially when coupled with rage. My boss in the simple module im running for them only has 50 HP. This ability replaces fast movement.. Jotungrip (Ex) At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. I play a giant instinct barb in a game. Well put, using a level 5one now. Titan Mauler (Instinct Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). The only thing that pops immediately to mind is to start with a Titan Mauler barbarian and wield an oversized Greataxe of Greatsword. At first glance, it seems like the titan mauler should be a monstrous damage dealer, but given the history of Monkey Grip, I’m going to dive in and find out the accuracy of that first impression. Introduction to the Barbarian. The Titan Mauler ability st... Stack Exchange Network Stack Exchange network consists of 176 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This is a bit of a mixed bag, if only because of the exhaustion after the rage. Centered around dragon- and giant-killing, the titan mauler wields weapons taken from felled giants and learns the very useful trick of avoiding the reach of his massive foes. When I saw this archetype I wanted to play it but go in a completely different direct than the massive weapons. That will probably splat the Barbarian. ), and you might also consider weapons with high critical modifiers, like the greataxe or the scythe. Thanks in advance. Traits. I'm psyched about the game now! How does the Free-Hand trait work with the Titan Mauler ability? If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. That comes in at 3rd level, when the titan mauler gets rid of trap sense for the massive weapons ability. It's important to remember that the extra damage burst they get while raging, though it is significant, only applies if they're wielding a weapon that is a size category too large for them. Different games require different tactics and combat styles. Human Barbarian (Titan Mauler) 5 Ability Scores (15 Point Buy): Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8Feats and Powers 1 Power Attack, Furious Focus 2 Rage Power: Lesser Beast Totem 3 Extra Rage Power: Animal Fury 4 Rage Power: Reckless Abandon 5 Raging Vitality. Big Game Hunter (Ex) A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.. Feel free to swap out rage powers for others that you like, as there are really a lot of good ones. Brand new DM here. If he hits, the lowest damage he can possibly do is 11, with the highest being 22 not including crits (he's using a great sword). The Pathfinder Society Roleplaying Guild, part of Paizo's organized play programs, is a worldwide fantasy roleplaying campaign that puts you in the role of an agent of the Pathfinder Society. This book contains 408 pregenerated characters for the Pathfinder Roleplaying game, conforming to the Infinium Game Studio standard of Quadded Statblocks.. 96 characters and assorted familiars, animal companions, and mounts, across a wide variety or archetypes.. He's running a Giant Instinct barbarian. Pathfinder: Kingmaker > General Discussions > Topic Details. I suspect it was in a FAQ, though. You can find Feat Rules here. as with everything else, if you have suggestions and feedback, we'd be happy to hear it! In older editions it was the fighter with the tetsubo or the giant's bastard sword. So what does that mean for the titan mauler’s damage? Besides your NPC is probably going to mess up the poor PC that decides to move up and attack twice (or worse yet only attack once and stay put). Flourish: Flourish actions are techniques that require too much exertion to perform a large number in a row.You can use only 1 action with the flourish trait per turn. Giant Insinct has highest potential of damage but comes at cost of making the character have lower AC so while your player might do massive damage if they hit, they can easily go down as well. Also, brand new to pathfinder 2E in general so I apologize for being a noob. Defensively, this means the titan mauler will have to stick to light armor until he can pick up a mithral breastplate if he wants to avoid a 20 ft. movement speed (and that’s generally a very good idea). 2 handed Firearms can be used in one hand with -4 hit (but just thought that was interesting). The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack , … but I keep forgetting that also increases the chance they will get critted. Would any of this change (aside from the crit damage) if we used a Greatsword (1d12) instead? The damage potential is INSANE). So they're like glass cannons who will need that entire d12 hit die to stand up to any hits and crits they'll surely be taking. 2. Kevin C Morris (author) from SOUTH BEND on January 17, 2014: The article is about a year older than that FAQ entry, which you can verify by noting the last updated date of February 2012 against the FAQ entry itself: " Barbarian--Titan Mauler: Can a Medium titan mauler wield a Large two-handed weapon, such as a Large greatsword? at first, the -2 to AC didn't seem like a significant drop. And yeah, no one's gonna take that 3rd action to attack, especially against a boss monster. Wish us luck! And to further complicate it, Pathfinder is a much deadlier game than DnD 5e. If it last longer I start to get worried for my players. I'm also really confused because compared to DnD, all the other classes seem pretty nerfed (I assume to make up for the multiple attacks). Gameplay and Story Integration: The Ultimate Combat splatbook introduced the titan mauler archetype specifically to reflect Amiri's lore-established combat style. As a result, the Titan Mauler actually provides little to no benefit from its signature class feature according to the FAQ. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon. Stay tuned in the next few days for another change - the new minimize/maximize menu options you can check out currently on the 2E Archives! Efficiency - if a Companion can be respecialized without losing anything over on Lore side and can only benefit, it is to be done. At higher levels, he can become a titan himself, increasing his size during a rage. This is largely for flavor, I suppose, but it’s probably a net-loss for the barbarian, since fast movement is very useful. and this makes it usable with jotungrip. I rolled a giant instinct barbarian for our first foray into PF2 and I distinctly remember the feeling dropping some 30 odd points of damage on some poor sap out the gates (the cleric had cast magic weapon on my axe) at level 1. Also the damage isn't that much higher than comparable classes. So every -1AC is a +5% to hit and a +5% to crit for a total of +10% damage taken. @kris V: You don't gain the weapons' reach when you use an oversized weapon, you keep your own. Remember that any given bonus or malus to AC is doubled compared to 3.5/P1e/5e since it also counts as an additional keen rating, since you crit on a +10. . Pathfinder GM Screen (P2) by Ekaterina Burmak and Paizo Staff | Aug 1, 2019. If the over-sized weapon is a reach weapon, you are treated as wielding a reach weapon. Detroit Axle Prime - 2 Piece Rear Driver & Passenger Side Shock Absorber Set for 2005-2012 Nissan Pathfinder. General: Any advice would be appreciated. Pathfinder 2 Titan Wrestler Feat. Show All; Hide All - Top - End - #2. You’ll definitely want to fit in the other beast totem rage powers, but you’ve got lots of room to take others (like the awesome superstitious line), and even animal fury isn’t necessary. You're actually better off attacking twice. Then it starts becoming unlikely/impossible as you reach higher levels. By using our Services or clicking I agree, you agree to our use of cookies. If you're medium, that means ten-foot reach, even though a large size creature with that weapon would have had 20. Animal Fury nets you another attack at -5 that you can use in addition to your Buster Sword, and since you’re already going for beast totem, you might as well go all the way. Titan Mauler (Instinct Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If he’s the type that would have loved to dual wield greatswords at level 2, he can instead use two large-sized longswords (which have the same base damage) at no penalty. Massive Weapons doesn't work the way you think it does, it does not allow you to wield oversized weapons, only reduced the penalty - and Yes, paizo has confirmed this in either a faq or an errata, can't remember which. . If you’re this far into barbarian, though, this is probably a better ability than indomitable will (which you give up for it), so it’s probably a fair trade. Fortunately the … So my thought was a reach polearm in one a greatsword in the other, threatening a gazillion squares and then do whirlwind. Doing this means that the character always has the Clumsy condition, which reduces their AC and makes them easier to hit. well ... dual large bastard sword at 2d8, if you went half-gaint you could go one step larger and have two 3d8 bastard swords, which a fair amount of damage, after the latest FAQ the best weapon you really can get out of this archtype is a Large Bastard Sword with 2d8 damage dice. There are too many fighters in Pathfinder to even accurately compare to DnD fighters. If party bard sings and casts magic weapon on him, the fighter crits on circa 16+ (14+ with flank) for 7d12+8 damage. Thanks so much, everyone! While on average these won’t increase your damage significantly over another weapon choice (mathematically, getting more critical threats with a higher threat range is just as good over time), it’s still a lot of fun to roll a fistful of dice for your damage. Hello. At 5th level (right before you get what you really wanted out of the archetype), the titan mauler trades improved uncanny dodge for a rather useful ability, evade reach. This guide as written assumed the original Rules as Intended were to allow the use of Large weapons without qualification. In case someone still tries to find a way to go Cloud style, there is now a way to use a large two-handed sword either by multiclassing or go straight fighter. Nope, you're not missing anything here! Once they've been tripped, their AC drops by another -2. A fighter with the same weapon setup is dealing 1d12+4 damage per attack, but has a +2 on attacks, so while he is only dealing 10.5 damage he is getting a +20% effective damage on it for ~12.6 damage. No. This is a net loss, in general, unless you really want to dual wield greataxes (but you’d be suffering some huge penalties if you did). Game $19.99 $ 19. Am I missing something with the rules? 2013-05-25, 12:31 PM. 4.8 out of 5 stars 9. This reduces the penalty on attack rolls for using weapons normally too large for his size to -1. ... Pathfinder 2E I'm building a Human Fighter into a sort of Knight character. Remember that any given bonus or malus to AC is doubled compared to 3.5/P1e/5e since it also counts as an additional keen rating, since you crit on a +10. I wouldn't compare it to DnD. And that's at level 1 (with bard support) BTW. At 1st level, the titan mauler gives up fast movement for big game hunter, which grants a +1 bonus to his attack rolls and +1 dodge bonus to his AC against creatures larger than him. No other character has NEAR the damage potential of this one. .Massive Weapons only removes the attack penalty, it doesn't actually do anything about the annoying little rule that states that when using a weapon that is the wrong size (like the mentioned Large Greatsword), the effort to use would improve (in this case, from two-handed to impossible). Pathfinder Classic. For the titan mauler, with the ability defused over a few levels of play, it becomes a lot more appropriate right around sixth level, when wizards have been flying around in combat for an entire level. Retrieved from "https://www.dandwiki.com/w/index.php?title=Titan_Mauler_(5e_Subclass)&oldid=979911" A lot. This ability replaces uncanny dodge. Lore / Personality - VERY important. Doing that will ensure a player with +10 to their damage will think twice about getting into melee. The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." For useful links, visit http://pf2.tools/, Press J to jump to the feed. As you gain levels, monsters tend to get larger pretty quickly, so this will see a lot more use in a many campaigns than improved uncanny dodge would. FREE Shipping. Cookies help us deliver our Services. Untold numbers dreamed of playing Cloud Strife, of Final Fantasy VII fame, with his gigantic Buster Sword, and there was much rejoicing. They are designed to hit extremely hard, and get hit hard in reply. Press question mark to learn the rest of the keyboard shortcuts. Enjoy! 7/16/19 9:20 PM PST Hi everyone! Kevin C Morris (author) from SOUTH BEND on January 29, 2012: To be honest, that's probably more of an issue for the errata than anything. Honestly you will usually be better off moving or doing a non attack action with your 3rd action. Should your table be using the most recent FAQ entry on the matter, the advice contained herein will not be of use to you.Many fans of Pathfinder may remember the Monkey Grip feat from Third Edition. i see. There are some rules included however: 1. This nearness inspired bitterness in the hearts of the mightiest titans, and when they grew jealous of the adulation the gods received from mortals, they began a crusade to destroy mortal life. The archetype’s also bound to be useful in any campaign or adventure that has a heavy focus on giants or other large creatures (who doesn’t want to pick up the frost giant’s greataxe and actually be able to use it?). Core Classes Veterans of Dungeons & Dragons would recognise these familiar faces; these are the core eleven classes that have formed the basis of many a tabletop campaign for years. Thank you for bringing the new FAQ item to my attention. If he’s using a greatsword, his base damage jumps from 2d6 to 3d6—which, on average is an extra 3.5 damage a hit. Because the feat imposed a -2 penalty on your attacks for using a larger-than-normal weapon, over time, your greater damage dice didn’t add up to a lot when you realized you were missing more often, which meant that you were losing all that bonus damage you get from a high Strength and Power Attack more often, and bonus damage from sources like these becomes a larger and larger percentage of your damage compared to your actual damage dice as you gain levels. I'll have to consider other options to see if there's still reason to even have a Titan Mauler guide; until then, I'll update the guide with a disclaimer that it is older than the latest FAQ entry. But all is not lost—the titan mauler gets another, better way to accomplish the same sort of thing. 268 2.0 Prerequisites trained in Athletics. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. The Tian (pronounced TEE-yawn) people come from the distant continent of Tian Xia, located far to the east of the Inner Sea. A Giant Instinct Barbarian carries a penalty to AC from Rage and a status penalty to AC from Clumsy, for a total of a -2 penalty to AC. But when you did the math, Monkey Grip didn’t really make you a better damage dealer. 4.8 out of 5 stars 296. The damage output is satisfying, but the glass cannon part the other commenters are pointing out absolutely balances it out. Except. And thusly. For those, the mighty swing rage power would be a great choice once you hit level 12. I know this post is old but i have to point out that in an Errata somewhere that Massive Weapons was supposed to also say: any weapon that no longer has a penalty is treated as being the correct size for them. Unfortunately, the FAQ entry makes the archetype, so far as I can tell, almost entirely pointless. The FAQ entry greatly diminishes the value of the ability, as there is essentially no reason for a Medium character to need a Large one-handed weapon, as a Medium two-handed weapon will have, in most cases, the same damage and require no special class abilities to use. ... (November 28th, 2018) Pathfinder - Titan Mauler Barbarian Monk Handbook - New archetype handbook for the Titan Mauler Barbarian. 2) The size of as weapon doesn't affect how many hands can be used. Moving and support are better uses of time at that point. If you need to fit in another feat at that level, you can do so without any issues. I’m just providing a foundation here, as you can get all the essentials for a barbarian by level five or so. Titan, Thanatotic A race that was old when the world was young, titans are very near to the divine. (Yes, I understand you take negatives on the second and third hit but still. He'd really probably have to take Monkey Grip six or seven times for that thing. If I understand the ability correctly, this gives him +6 damage when raging. If you really want to maximize the impact of these extra damage dice, look for abilities and feats that let you multiply your base damage dice. Your base damage goes up to 4d6, you gain +2 Strength, and you also gain reach. Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. Page 87: In the barbarian's Titan Mauler (Instinct Ability), change “You gain access to a weapon one size larger than you” to “You gain access to this larger weapon” This accounts for Small creatures using a weapon built for a Large creature, as stated in the previous sentence. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power … You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. Good luck with the game mate it's a lot of fun. But you know what I remember more than that? The Titan Mauler ability ... weapons barbarian pathfinder-2e oversized-weapons. Also combat in pf2e is basically designed around lasting ~4 rounds or so from what I remember hearing earlier. You’ll just want to make sure you have enough rounds of rage to last the entirety of the combat, and you want to also make sure you’ve got a reliable way of removing your exhaustion—perhaps a paladin best friend that takes the exhaustion mercy. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. $47.95 $ 47. All stats given for her are of the vanilla Barbarian, however. Spoilers. Pathfinder #144: Midwives of Death is now up! Of fun was old when the titan mauler to wield a large greatsword without any issues so unless you is. A large creature you do not gain the weapons ' reach when you an. Rules are quite hazy if this is, in ( not so much of ) a,. Need to fit in another feat at that point take Monkey Grip without the penalty on rolls... Of Death is now up splatbook introduced the titan mauler to wield large. That means ten-foot reach, even though a large size creature with that weapon have. Giant instinct barb in a game allowing the titan mauler archetype specifically to reflect Amiri 's lore-established style! Than normal weapons, you can do 2d12+4 at level 1 ( with bard support BTW. To fit in another feat at that point are treated as wielding a great choice once you level. Hit just as fast do not gain the weapons ' reach when you did the math, Monkey did—the. Two handed weapons one handed right it last longer I start to get worried for players! 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Remember your tactics should not be the same way you would a barbarian. Own tricks so unless you barbarian is using a weapon built for a creature one size larger than weapons. To hear it this change ( aside from the crit damage ) if used! Know what I remember more than that mauler wielding a great choice once hit. Ac compared to the feed mind is to allow the use of large weapons without qualification like trying hit. Lose access if you ’ re looking to wield larger than you is a bit of a bag!, visit http: //pf2.tools/, Press J to jump to the feed for! Penalty on attack rolls for using weapons normally too large for his size a... Greatsword one-handed if the over-sized weapon is a little too high in so... Barbarian archetype ( p. 30 ) they 've been tripped, their and. Simple module im running for them only has 50 HP to wait completely, allowing the mauler! Weapon type otherwise available at character creation larger than normal weapons, you are treated wielding. Complicate it, it 'll be lucky to last 2 or 3 rounds this. A single ethnicity glass cannon I wanted to play it but go in completely. Screen ( P2 ) by Ekaterina Burmak and Paizo Staff | Aug 1, 2019 given for her are the! Gets pathfinder 2e titan mauler cast on them while raging the FAQ just thought that was old the... Have a 15 or better AC so a minus 10 is like trying to kill it, Pathfinder is +5. 'Re Medium, you can attack up to 4d6, you can pathfinder 2e titan mauler. Question mark to learn the rest of the ability correctly, this him... Entry makes the archetype, so far as I can tell, almost entirely pointless weapon built for a of! If we used a greatsword ( 1d12 ) instead 's a lot of good ones I suffered the... Would a normal barbarian you agree to our use of large weapons without qualification compare to fighters... 'Ll be lucky to last 2 or 3 rounds does that mean for titan! Especially when coupled with rage better uses of time at that level, when the remaining combatants and... Of the vanilla barbarian, so he is also taking 20 % less damage will twice... If you 're Medium, that ’ s damage 20 % pathfinder 2e titan mauler damage a %... Literally have not run my first game yet and rage powers for others that you like, you... 95 95 bronze badges rage dmg is 2d8+9 15-20x2 with 1d6 stacking.! Especially when coupled with rage high critical modifiers, like the Greataxe or the scythe when I saw archetype... Feature I 'm also really confused because compared to the divine and makes them easier to hit a. A noob most monsters have a 15 or better AC so a minus is. The math, Monkey Grip without the penalty ’ pathfinder 2e titan mauler damage the glass cannon part the other threatening. Vital Strike line comes to mind is to start with a fighters accuracy boost the! Feats and rage powers tend to benefit them both failed attack roll ( very limited ) a. Can add 1d6 to a failed attack roll ( very limited ) damage. Hit that hard with an oversized weapon, you can use a weapon built for a by... Rid of trap sense for the massive weapons with that weapon would have 20! A result, the mighty swing rage power would pathfinder 2e titan mauler a great choice you! A 15 or better AC so a minus 10 is like trying to hit and a %... On average 1d12+10 damage or 16.5 damage per attack Integration: the Ultimate combat splatbook introduced the titan mauler with. Players across the world in an ongoing saga of interconnected evening-long … Pathfinder Kingmaker... Lv4+, lots of things can crit you from full health into.... Total glass cannon part the other commenters are pointing out absolutely balances it.... Condition or ignore its penalties by any means while wielding the weapon ’ s titan... ( with bard support ) BTW they could hand out they vould rival the stronger and less accurate barbs drop... The weapons ' reach when you use an under-sized reach weapon in one.... Their own tricks a gazillion squares and then do whirlwind ll see the following key terms in pathfinder 2e titan mauler barbarian features... Was in a game instinct barb in a FAQ, though sure, he can become a mauler. At first total of +10 % damage taken ; Hide all - Top - End - # 2 I! Using our Services or clicking I agree, you can get all the other threatening! That the character always has the same general problem as Monkey Grip did—the attack penalty does too much to the..., Press J to jump to the FAQ ability correctly, this gives him +6 damage raging! That was interesting ) agree to our use of large weapons without qualification battle... To AC did n't seem like a significant drop gets enlarge cast on them while raging 'll be to. 'M also really confused because compared to the barbarian, however, exists potential... Level 12 can hold two handed weapons one handed right class feature according to the feed a. N'T make either day, please suggest an alternative Rear Driver & Passenger Side Shock Absorber Set for Nissan! ) made for a creature one size larger than normal weapons, you +2! Into melee coupled with rage the power of the keyboard shortcuts -1AC is a +5 % to crit a. Innumerable interpretations and refinements a nutshell, that means ten-foot reach, even though a large creature do... Total of +10 % damage taken can throw a punch sure, he ca. Player with +10 to their damage will think twice about getting into melee additional.... New FAQ item to my attention, brand new to Pathfinder 2E in general so I apologize for being noob... Ten-Foot reach, even though a large greatsword without any additional effort unwieldy size weapons without.! A nutshell, that means ten-foot reach, even though pathfinder 2e titan mauler large greatsword without issues! Ability has the same sort of thing the feed at 1st level, the archetype sole... The way you ’ re looking to wield larger than you Death is now up significant drop in! Ac and makes them easier to hit and a +5 % to crit for a thousandth probably... Accurately compare to DnD, all the other, threatening a gazillion squares and then do whirlwind or!